Heathens are polytheists. We believe that there are many deities, and
these are not simply ways of looking at a single transcendent deity.
They have individual traits and individual relationships. Odin is not
Thor, and it's not reasonable to expect them to have exactly the same
goals and ideals, the identical style of action or relationship, or the
same relationships. At the same time, they are all deities, and have
some common traits, just as all human beings share common traits.
Moreover, the particular group of deities we honour form a kind of
family or community, with shared values and corporate relationships.
Within that group, we can expect general agreement on goals and ideals,
though with some differences in the details.
Thus, there are things I can expect of Odin because he's a deity; other
things I can expect because he's one of the Aesir;
[4]
and others that
I can expect because he is Odin. This is much the same as with human
beings; there are things you can expect of me
because I'm human; things you can expect because I'm a middle aged
Canadian living in the early 21st century; and things you can expect
because I'm Arlie, and you know me as an individual.
We do not fully understand the nature of deities. This is partly because
modern heathenism is a new or newly revived religion, still in the
process of discovery. However, it seems likely that there are aspects of
their nature which are either completely unknowable by humans or merely
unexplainable, possible to be experienced by mystics but never explained
to someone without that experience.
Deities are people, or at least individuals, not symbols or
personifications of natural forces. They are not Neoplatonic ideals.
They are not Jungian archetypes. As people, they are capable of
thought, of feeling, of learning and changing with experience. They
compromise. They change their minds, and adapt to new situations. They
may be perfect,
[5]
in the sense of being exactly right for their
current situation, though I doubt it, but they aren't static, and would
probably laugh at the idea that perfection implies that any possible
change must be for the worse.
They are not, however, people in quite the same sense as human people.
In particular, they don't have many of the ordinary concerns of human
beings, nor the limitations that give rise to those concerns. That's not
all that's different about them. They appear to be incorporeal,
[6]
and
capable of interacting with individuals in many locations at the same
time.
Deities are relational
[7]
and consultative. They form relationships with
each other. They form relationships with human beings, both individually
and collectively. They interact. They also consult. In crisis, our
stories show them calling councils, discussing their options.
[8]
They
sometimes simply make unilateral decisions, but even then these
decisions are subject to later revision.
Deities have a natural inclination to make things work better, in both
short and long term. They enjoy seeing people learn. They like seeing
societies function well, and families prosper. They enjoy every kind of
creative endeavour, whether cooking or calligraphy, and whether amateur
or advanced. They like art, and athletics, and simply being a good
farmer. They like to see things done well, and they like to see things
improving. If something is broken, they want it fixed; if something
could be better, they want it improved. While individual deities may
have particular areas they pay most attention to, it appears they all
share this general trait. (Some seem to have it stronger than others;
Odin appears to be particularly insistent on continuous improvement, and
will accept rather steep risks compared to the apparent potential
gains.)
[9]
Deities are favourably inclined towards human beings. Deities don't just
want humans to function well; they want humans to thrive and be happy.
They like to help humans, to form relationships with them, to enhance
human potential. They enjoy seeing human prosperity, and comfort,
success, and achievement. They are also inclined to help and care for
other beings, both individually and as groups. They want humans and
animals, plants and spirits
[10]
all to thrive, and will put effort into
facilitating this. This particularly applies to those with whom they
have formed relationships, individually or in groups, such as heathens
and their families. (With others, the interest is more casual, and
perhaps mostly based on their general desire for things to function
well.)
Deities are powerful, but not omnipotent. They can do things no human
could possibly do. But there's plenty they can't do, and they seem, like
humans, to have to choose where to allocate their efforts, rather than
doing everything they'd like to do.
Deities and humans are both subject to Wyrd.
[11]
Wyrd is a concept both
fundamental to heathenry and exceedingly hard to explain or to grasp.
Many people don't get it, just as many Christians don't get the Trinity.
Basically, Wyrd is the idea that actions have consequences, and that
people, including deities, fall into patterns which can be quite
difficult for them to get themselves out of. In every situation, your
choices are limited, as a result of a combination of past events and
simple chance. Thus, if I am looking for work, but have no skills, the
offers I get are likely to be low paying, unpleasant, and few. If I take
whichever of them seems likely to build good skills and
good references, and pursue skills development in other ways, I'm likely
to have better options next time. But I might get lucky this time, and
unlucky next time. Or my personal efforts might be swamped by greater
trends; I might get better offers in a time of prosperity than in a
recession, regardless of my improving skills. This is Wyrd in action, on
a small and comprehensible scale.
Every time a deity or human being acts, they change the world a little
bit. These changes feed back on themselves, and can be built into huge
changes, for good or ill. Go too far down one path, and you rule out
other possibilities. Deities do this on a large scale. Humans operate on
a smaller scale. (I don't rule out overlap here; some human actions
clearly have huge effects, and some divine actions may well be trivial.)
Wyrd affects both actions and results. The job hunter above will be more
or less diligent, and more or less capable of learning, based in part on
habits, built from past behaviour. One can change that behaviour, but
radical change is difficult, and even more difficult to sustain.
Wyrd is not determinism, but neither is it classic free will. One's
options are shaped and limited; some things which seem theoretically
possible pretty much can't be done in practice, in spite of willpower;
other things which could theoretically be avoided seem inevitable in
practice. Sometimes one has what seems like a wide open field, with
infinite possibilities, and no one able to predict the result. Sometimes
it seems as if one is fated; only one outcome is possible. Most
situations, however, fall into the middle area where there are a few
plausible options, some that are unlikely, but do happen, and others
that are so unlikely that we treat them as impossible.
Deities are extremely long lived, far beyond the lifespan of any human
being. Our stories specifically say that they are not immortal; one poem
(Baldrs Draumar) is devoted to the death of the god Baldr (Poetic Edda,
p.195-200). Another story says that even their immunity to aging is
artificially maintained (Sturluson p.60). It's possible that these
stories are the result of excessive anthropomorphism, expressing
spiritual and emotional truths in mythic form, and deities really are
immortal.
[12]
On the other hand, it makes sense to me that beings which can
change and grow can also cease to exist. In any case, whether they are
immortal or merely extremely long lived, their long life span gives
deities a maturity and knowledge base far beyond that of any human.
Deities are not omniscient, at least as this term is normally used.
There are stories suggesting that some of them (Odin, Heimdall) possess
the ability to observe anything they wish, or even in one case
know all things (Frigga).
[13]
However, this doesn't seem to mean that
they are automatically aware of all things; stories show Odin fooled
more than once, and one story shows even Frigga making what appears to
be a bad decision that could have been prevented given knowledge of
events which had already occurred.
[14]
Even if they did have the ability to know everything that had already
occurred, or was presently occurring, they still would not know the
future. The future is never knowable with certainty; that's one
important implication of the nature of Wyrd. The future is always
changeable, even when things seem completely certain. Moreover, most of
the time there are at least a couple of plausible options, and quite
likely many more. Someone who observes the patterns of Wyrd can make
very good educated guesses about likely outcome(s), often far in
advance. Humans do it all the time, sometimes to the great aggravation
of friends who'd been insisting that "this time will be different".
Deities, being long lived, have had the opportunity to develop extensive
experience of the patterns of Wyrd. They've generally seen everything
before, often several times, so have a good idea of what to expect and
how to deal with it. They also have information sources which mortals
lack. This frequently allows them to accurately predict many things
that leave humans baffled, producing effects that are easily taken for
omniscience.
Deities did not create the universe. It appears most likely to have
arisen on its own. What deities have done is organized and improved an
already existing universe, or parts of that universe.
[15]
The Prose Edda
gives a detailed story both of how the universe came into being, and how
the earliest deities acted to organize it. The details are generally
regarded as metaphorical, involving a cosmic cow named Audhumla, who
arose from dripping rime and licked the ice around her, gradually
revealing Buri, the ancestor of our deities (Sturluson p. 9-13). The
principle, however, is clear; deities arose and became active at the
same time as the rest of the universe, not before.
Deities are not human. It's very easy to conceptualize relationships
with individual gods and goddesses as being like relationships with
individual human beings. However, they don't react as we do, and this
gets more and more obvious the deeper a relationship one develops. There
are human viewpoints they just don't share. For example, a human
lifespan is an eye blink of time to them. They know we'd prefer to live
long lives, but nonetheless tend to see 80 and 20 years as much the
same, and judge a human life based on its flavour, not its length.
Deities are awe inspiring.
[16]
They can appear as gentle, comforting
beings, as fully personal and personified people with their power and
charisma masked. But this is a mask, or a temporary reduction of a large
blaze to a tiny coal. Get close to them, and you will generally
encounter them as awe inspiring too.
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